Index listing of all 6 items tagged with #skills.
How to design AI skills with clear boundaries, input and output contracts, tool limits, side-effect controls, and escalation paths.
How to define expected behavior, detect regressions, version skill changes safely, and decide when rollback is the right move.
A prompt is one instruction, a skill is a reusable capability, an agent decides what to do next. Here is where each belongs and how to tell which you need.
A practical definition of skills as reusable execution units that sit between prompts and workflows in modern AI systems.
A system prompt is standing configuration for a whole session, not a request. What belongs in one, what does not, and where the line sits between a system prompt and a skill.
Three compact templates for defining, reviewing, and composing AI skills as reusable execution units.